Display Name = "Port Natalia"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>My girlfriend is this extremely cute mermaid. In this town, it's normal to have a mermaid lover."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>Tentacles... *squirm* *squirm*"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Woah, what the hell!?"])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>You two are an eyesore."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>You still like mermaids, right darling?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Of course, honey."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>My aunt was injured in the attack on San Ilia, though...\nShe seems to be holding a grudge against mermaids, so unfortunately I can't let you meet my family for now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([1, 1016, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Those disappearances are so scary. Darling, you'll protect me, right? ♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1016, 0, 2, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Mermaid>Apparently the disappearances were resolved. Darling, let's go on a date to the coast♪"])
        Empty([])
      BranchEnd([])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["163"])
      ShowTextAttributes(["lily_fc1", 5, 0, 2])
      ShowText(["\\n<Lily>Tentacles... *squirm* *squirm*"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Woah, what the hell!?"])
      ShowTextAttributes(["lily_fc1", 6, 0, 2])
      ShowText(["\\n<Lily>You two are an eyesore."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>You still like mermaids, right darling?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Of course, honey."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>My aunt was injured in the attack on San Ilia, though... She seems to be holding a grudge against mermaids, so unfortunately I can't let you meet my family for now."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 14, 15, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 38, 15, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 54, 50, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 30, 35, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 6, 37, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 142, 6, 58, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Welcome! We have fresh and delicious Natalia fish!"])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Yaay! Fiish! ♪"])
    JumpToLabel(["店"])
    Label(["116"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle>Getting fish without having to catch them myself? That sounds so much easier..."])
    JumpToLabel(["店"])
    Label(["117"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko>Do you sell anglerfish?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>No, that'd be a bit much..."])
    JumpToLabel(["店"])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>Port Natalia's fish are very high quality♪"])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 322, 0, 0, false])
    ShopItem([0, 324, 0, 0])
    ShopItem([0, 325, 0, 0])
    ShopItem([0, 327, 0, 0])
    ShopItem([0, 334, 0, 0])
    ShopItem([0, 335, 0, 0])
    ShopItem([0, 433, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Shopkeeper>Our specialties here are all rare goods! Since Natalia is a trade port, our assortment is especially unique!"])
    Script(["actor_label_jump"])
    JumpToLabel(["店"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Curry and chocolate... Mmm, my mouth is watering♪"])
    JumpToLabel(["店"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["\\n<Ilias>Luka... Oh brave Luka... Can you hear my voice? You have the potential to make curry for a certain Goddess..."])
    JumpToLabel(["店"])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>They're selling sweets! I want to eat some♪"])
    JumpToLabel(["店"])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell>Yayy, I want to eat chocolaate♪"])
    JumpToLabel(["店"])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy>I want to eat some sweet candies♪"])
    JumpToLabel(["店"])
    Label(["店"])
    ShopProcessing([0, 332, 0, 0, false])
    ShopItem([0, 336, 0, 0])
    ShopItem([0, 339, 0, 0])
    ShopItem([0, 414, 0, 0])
    ShopItem([0, 434, 0, 0])
    ShopItem([0, 435, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>We have mermaid specialty products. Try buying some!\nThey're delicious!"])
    ShopProcessing([0, 437, 0, 0, false])
    ShopItem([0, 438, 0, 0])
    ShopItem([0, 439, 0, 0])
    Script(["actor_label_jump"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>My sales are extremely poor. At this rate, I'll go out of business."])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>They look awful..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid> My sales are extremely poor. At this rate, I'll go out of business."])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>This isn't exactly a good model for a merchant like myself to learn from..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>Everyone just has poor taste. They're so delicious, and yet..."])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia>These things aren't mermaid specialty products..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>I'm making new specialty products. If you only swim known tides, you won't get to ride a big wave!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sailor>Want to get on a ship headed to Iliasport?"])
    ShowChoices([["Get on", "Don't"], 2])
    When([0, "Get on"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sailor>Well then, hop on!"])
      FadeoutScreen([])
      PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
      Wait([60])
      TransferPlayer([0, 139, 10, 7, 2, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>While keeping the peace in this town, I've sometimes had to fight drunken mermaids. At times like that, my Mage Masher dagger works wonders."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Whenever it slashes my opponent, it inflicts the Silence ailment, sealing both their magic and their singing. Mage Mashers are sold in this town's weapon shop, by the way."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vanilla>Kukuku, that's an interesting weapon..."])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 2, 0, 2])
    ShowText(["\\n<Pumpkin>The natural enemy of mages. What a horrible weapon."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>Once you master the Merchant job, you can become a Black Marketeer, who's an even better business expert. In addition, you could also become an Item User."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>An Item User is a true master of battle items. Supposedly they're able to push an item's powers beyond its limits."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>For example, they could make an item's effect apply to an entire party. Or use an ailment-curing item to also add resistance to that ailment."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>They can also go the opposite way, and use it to apply the ailment to an enemy. Honestly, an item's usage is comparable to magic in their hands."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ConditionalBranch([4, 66, 2, 79])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>So when you master Merchant, it splits into more jobs, eh? Hmmmm... I'm completely lost."])
      Empty([])

    Else([])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>To become a respectable merchant, I'll need to practice a lot more!"])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>Since I hate lamias, I'll tell you their weaknesses.\nThey're all very vulnerable to ice element attacks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>Also, since they're snakes who often have to hibernate, the Sleep ailment is highly effective against them. Instant Death also works well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>Since lamias can be problematic, be sure to fight them by exploiting their weaknesses. I'll pray that you beat up every one of them you find!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Anastasia>Hmph, I don't want to be told that by a scylla."])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia>No matter how ugly a scylla like you is, it's not good to spread hate against others."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Mermaids and Sea-Dweller type monsters are usually weak against earth element attacks. And, since their bodies are wet, lightning works against them as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Of course, their resistance to water element attacks is very high. Keep that in mind when you're fighting sea monsters."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>It's just something my lamia friend told me, but... apparently there's three or four monster lords now, or something."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>No way, how scaaary! One is bad enough; having three or four is really troubling."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>But that has nothing to do with us, right? We're mermaids living in a human town, after all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>You're right, it doesn't. We shouldn't worry about monster issues; it's human issues that are the real probleeem."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>They're so concerned with human society that they barely know anything about what's going on between monsters..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>I hear Rain got divorced... her husband said he didn't want to be married to a mermaid anymore."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>Oh, come on... I'm getting really sick of hearing nothing but divorce stories."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>Why'd the Queen have to go and attack San Ilia?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>I know, right? She's making life harder for all of us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["327"])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>I'm sorry... It's all my fault..."])
      ExitEventProcessing([])
      Label(["328"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Laura>Now's not the time to be going around apologizing to everybody. First, we must bring peace back to the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Have you learned \\C[1]Mug\\C[0]? It's a skill that lets you steal an item while you're attacking an enemy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief>Since it's a thief's attack, it isn't all that strong.\nStill, stealing while dealing damage is pretty sweet!"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1016, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door's locked. There's a note tacked onto it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"I'll be gone for a few days. - Meia\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door's locked. There's a note tacked onto it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"I'll be gone for a few days. - Meia\""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wasn't the first mermaid who disappeared named Meia?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door's closed. It looks like there's someone inside, but..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Let's report back to the mermaid who asked for our help."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 3, 0])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 142, 31, 69, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1016, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door's locked. There's a note tacked onto it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"I'll be gone for a few days. - Meia\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>It's common practice for adventurers coming from Ilias Continent to visit San Ilia first. There's lots of equipment and information there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>More importantly, the King of San Ilia advises every adventurer who meets with him. There are many who go to San Ilia just to receive his instruction."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>San Ilia Castle is west of here. If you stick to the road, you can't miss it."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the Seaside Church. What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 12])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<City Girl>Grrr..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([71, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([30, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([323, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>My beloved friends all went missing together. That now sombre ship that bore the five of them has been missing for o'er a fortnight now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fisherman>By mere chance, I felt sick and remained on land. To think that fate would decree that I would be left behind like this..."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>Hey! What's this?! My poetic, melancholic mood as I stared at the sea thinking of my friends was all for nothing?!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>Just when are these guys going to turn back to normal...?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>Back to normal? But that'd be such a waste!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>My friends who went to the Undersea Temple haven't come back yet. It's not an exactly safe journey, but it shouldn't be that dangerous!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Since none of their bodies have been found, I'm staying hopeful. I still think my friends are alive."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["92"])
    ShowTextAttributes(["eater_fc1", 0, 0, 2])
    ShowText(["\\n<Eater>Mermaids... Were they eaten?"])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Heey, let's go to the Undersea Temple! Tamamo said we should help people in need."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 30, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>My friends who went to the Undersea Temple came back! To think that Meia was brainwashed. How scary!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>I wonder why that monster would do such a thing. From what I hear, nobody knows what she's really after. It's super eerie."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 0, 0, 2])
      ShowText(["\\n<Meia>I'm so sorry to have troubled everyone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>It must have been hard on you too. Please, don't dwell on it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>For many years, this has been a town where humans and mermaids can live together in harmony. There's no discrimination against us mermaids in public."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Lately, though... things are starting to feel a bit different. If this war continues, what will happen to our town?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ConditionalBranch([1, 1016, 0, 1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fisherman>When ships sink in coastal waters, the tides sweep whatever's left to the coast."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fisherman>If there's been a shipwreck, we eventually find the ship's wreckage and dead bodies. But these recent incidents leave nothing behind at all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fisherman>That's why they're being called \"disappearances.\" These clearly aren't just ordinary accidents at sea."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1016, 0, 2, 1])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fisherman>You're the ones who resolved the disappearances, right? You have my heartfelt thanks! Take this!"])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([32, 0, 0, 1])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fisherman>There are a few people who blame Meia for what happened, but since she was brainwashed, I think she's innocent."])
        ConditionalBranch([4, 118, 0])
          ShowTextAttributes(["meia_fc1", 0, 0, 2])
          ShowText(["\\n<Meia>Even if I was brainwashed, I still did what I did. Ultimately, it's my fault."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fisherman>Well, I still think you can redeem yourself. If it makes you feel better, it seems you've gained more secret admirers because of what happened."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fisherman>We're catching nothing but big fish, lately, but a lot of them are pretty weird looking. I've seen some that look like a bunch of different fish melded together, too. What on earth is that about?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The route to Ilias Continent has been restored! Did someone defeat the monster who was causing that storm?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>We weren't hit all that hard, but Iliasport was devastated. I hope they rebound as soon as possible."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["101"])
      ShowTextAttributes(["cent2_fc1", 0, 0, 2])
      ShowText(["\\n<Lichtina>It's really depressing, isn't it? Iliasport needs to get lively again soon."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The local mermaids seem to be feeling guilty for what happened in San Ilia. I know it wasn't their fault, though."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The queen and her followers are who's to blame. Not only did they harm humans, but they've indirectly brought harm upon their fellow mermaids as well."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["327"])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>I'm sorry..."])
    ExitEventProcessing([])
    Label(["328"])
    ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Laura>I won't make excuses for what I've done. I must atone for it with my actions."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>This town's famous, even among other trade ports. Specialty products from around the whole world make their way here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>...But, ever since the war began, fewer ships have been coming in. Things as boring as war should just hurry up and end."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>In the end, it is the people who suffer."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>We need to hurry up and end it somehow."])
      ExitEventProcessing([])
      Label(["533"])
      ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
      ShowText(["\\n<Queen of Grand Noah>Agreed, we need to hurry and forge a peace."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>This town's famous among trade ports. Specialties from all over the world pass through here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I wonder how long that will last, though? Who knows when the Monster Lord's army might attack us."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dapper Gentleman>This region hasn't been strongly affected by the great war. San Ilia sent an expeditionary force through the port, but the city itself remains cautiously neutral in the conflict."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dapper Gentleman>However, if you venture north, you will be rather close to the center of the war. Should you travel there, please do be careful."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["95"])
      ShowTextAttributes(["delh_a_fc1", 1, 0, 2])
      ShowText(["\\n<Lona>Fufu, my hands are itching for a fight."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dapper Gentleman>I can't believe San Ilia was attacked by the Monster Lord's army... Perhaps it's dangerous to stay in this town, too."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>It's just something my lamia friend told me, but... apparently there's three or four monster lords now, or something."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>No way, how scaaary! One is bad enough; having three or four is really troubling."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>But that has nothing to do with us, right? We're mermaids living in a human town, after all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>You're right, it doesn't. We shouldn't worry about monster issues; it's human issues that are the real probleeem."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>They're so concerned with human society that they barely know anything about what's going on between monsters..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>I hear Rain got divorced... her husband said he didn't want to be married to a mermaid anymore."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>Oh, come on... I'm getting really sick of hearing nothing but divorce stories."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid A>Why'd the Queen have to go and attack San Ilia?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid B>I know, right? She's making life harder for all of us."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["327"])
      ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
      ShowText(["\\n<El>I'm sorry... It's all my fault..."])
      ExitEventProcessing([])
      Label(["328"])
      ShowTextAttributes(["queenmermaid_fc1", 1, 0, 2])
      ShowText(["\\n<Laura>Now's not the time to be going around apologizing to everybody. First, we must bring peace back to the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>If you ever need to fight in the sea, your mermaid companions will be very dependable. Our abilities are at their peak in the ocean."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>Of course, the deep sea is no exception. Even a deep sea dungeon fills us with determination!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>To me, mermaids are all just bait fish. Leave fighting in the sea to me."])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia>That's how it is, so leave fighting in the sea to me, okay? Eh? We'll be on the land for a while? Is that so..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Welcome to Port Natalia, where the beautiful union of man and mermaid reigns supreme! Where would you like to go?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon Shop - Blacksmith\","])
    ScriptMore(["\"Item - Accessory Shop\",\"Church\","])
    ScriptMore(["\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 141, 30, 13, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 141, 21, 9, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 141, 31, 22, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 141, 23, 55, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ever since strange mechanical devices started being excavated from Tartarus, there's been a big debate in San Ilia about whether they should be used."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The Pope's policies force the higher ups from San Ilia to tolerate the usage of machines, but some people rejected the devices and built their own village to get away from all that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The reactionary village, Luddite Village, is just northwest of this town."])
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Honestly, I think they're too fanatical. I don't think I'd like to live in that village."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Well, what's left of it. To get razed by a monster attack... What a horrible world we live in."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>San Ilia's king is called the Pope. He's the ruler of the city's theocracy and the head of Ilias' church."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Nun>During the assassination attempt a few years ago, he miraculously only received minor injuries. The Pope is truly blessed by the Goddess."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>It's definitely true that the carriage the Pope was riding in got blown up by a bomb or something. From what I've heard, we still don't know who did it."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>But to think Uncle Lazarus was a suspect. People keep accusing him of stuff just because his life is a mess."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>What saved my life was actually technology. But, I'm sure it was the Goddess' blessing that let us develop that technology."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1028, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Have you been to Luddite Village northwest of here? Those people are kinda creepy."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Living frugally in accordance with the Goddess' teachings is fine and dandy, y'know, but they're constantly angry with us for living contrary to those teachings."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>They're... What's the word? Fanatical, that's it. Frankly, they're just no good."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>What a boring village. Luka, let's stay clear of it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Living in accordance with the Goddess' teachings? That's wonderful!"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>However, there are some supposed adherents who in actuality only believe that their own ego is the will of the Goddess."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Apparently Luddite Village was destroyed. They were a creepy bunch, but it's a real shame that they ended like that."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["382"])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>Just doing my job. Whatever."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Have you ever visited Luddite Village northwest of here?\nThey live a truly wonderful life out there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Honorable poverty and simplicity; a self-sufficient and pure existence. I look up to that kind of thing at my age."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Hmph, how idiotic. I'd rather be dead than live like that."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>How wonderful. We simply must go see this village."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Have you ever visited Luddite Village northwest of here?\nThey were living a truly wonderful life out there, but..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>It was assaulted by monsters and destroyed. Honestly, it's a good thing that I didn't move there."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 0, 0, 2])
    ShowText(["\\n<Sara>We need to ensure that such a tragedy won't happen again."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>It is my belief that those people were misconstruing the Goddess' teachings. However, for their lives to end before they could learn of the righteous path is..."])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan>No matter where you go, death's coming sooner or later. Won't deny I enjoyed myself, but it had to be done anyway."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>What should we play?"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>It feels like my childish naïveté has returned!"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I love the sea!"])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I love you, big sis Meia!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>Oh my, ufufu..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>The weather's great today!"])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I wish today would last forever!"])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I don't want to work!"])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Kids have it nice; we're so carefree!"])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>I'll just stay here for now!"])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Fishing!"])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Boy>Yaay!"])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I equipped an accessory that increases HP...\nAnd took a job that raises your HP...\nAnd yet..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>When you defeat mimics, you can get Small Medals! It was well worth it to fight one so many times I nearly died!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli>My compatriots! How dare you..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Adventurer>S-stop! Uwaaaahh!"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([32, 0, 0, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Now then, let's go... To beat up mimics, of course!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Mimics are weak to wind, earth, and water element attacks.\nIf you have skills with the right elemental attributes, you should use them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["105"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli>Stop exposing my weaknesses!\n*nom nom* *nom*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Uwahh!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woof! Woof!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof! Woof!"])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>You can buy people with gold. You can buy dogs with food. However, domesticating a Dog Girl is impossible."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>...Okay, I lied."])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>I can't swim, so I'm envious of mermaids. And the sea is so wide..."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>I can't fly, so I'm envious of harpies. And the sky is so spacious..."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>...Eh? Isn't that carrot-eating slime over there one of our girls?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>...Eh? Isn't that our slime eating carrots over there?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ugly-looking vegetables that can't be sold have been placed aside in this crate. Bunni seems to be searching for carrots in it."])
    ShowPicture([5, "80_bunnyslime_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["bunnyslime_fc1", 1, 0, 2])
    ShowText(["\\n<Bunni>Hop hop, carrots. *nom* *nom* Carrots are delicious..."])
    ConditionalBranch([0, 1041, 0])
      CallCommonEvent([307])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      ControlSwitches([2106, 2106, 0])
      ControlSwitches([7069, 7069, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It looks like she's obsessed with eating carrots. Let's leave her be."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Yaay, carrots! Hey, I want to eat carroooots!"])
    ConditionalBranch([0, 1525, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>The sign on the crate says, \"Feel free to take them.\" I guess it's okay to eat them."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The crate's sign reads, \"Feel free to take them.\" You can go ahead and eat as many as you want."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_bunnyslime_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["bunnyslime_fc1", 1, 0, 2])
    ShowText(["\\n<Bunni>Hop hop, carrots. *nom* *nom* Carrots are delicious..."])
    ConditionalBranch([0, 1041, 0])
      CallCommonEvent([307])
      ControlSwitches([2106, 2106, 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She appears satisfied after stuffing herself with carrots. Well then, let's continue our journey."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Farmer>Feel free to eat these vegetables. They're all either too misshapen or bruised to sell."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is the sea so large?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nA long time ago, it rained an incredible amount."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, why is the sea so large?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nA long time ago, it rained an incredible amount."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>Haaaa..."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 282, 261, 2, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oiiiiiink... Full of mermaids; my Goddess, it's full of mermaids..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hip seems a bit off. She probably tried raiding the mermaids and got hit with a Song of Seduction."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ConditionalBranch([0, 2229, 1])
      ControlSwitches([2229, 2229, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Aha, you came again...\nThat was too quick, darling♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the youths has been found!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, we found Youth B!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>Did the village elder ask you to look for me by any chance? I'm sorry, but I can't leave my girlfriend behind and return to the village."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I was only asked to look for you, he didn't tell me to bring you back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Now then darling, once more...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>I hope you can still let out more, darling...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([0, 2229, 1])
      ControlSwitches([2229, 2229, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Aha, you came again...\nThat was too quick, darling♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["One of the youths has been found!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Okay, we found Youth B!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>Did the village elder ask you to look for me by any chance? I'm sorry, but I can't leave my girlfriend behind and return to the village."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I was only asked to look for you, he didn't tell me to bring you back."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>Now then darling, once more...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>I hope you can still let out more, darling...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth B>We shouldn't...in such a place..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])
